Minecraft Snapshot 19w13a

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Snapshot introductions are difficult to write! They should summarize every bit of information we've gathered each week. For instance, the fact that Illagers have the ability to open doors (congratulations!). You can even trade during raids. They can also serve as a fun way to transition into the hefty details that explains the bug fixes. A good deal of memes can make this a great Wednesday read. I'm unable to offer the latter because I've already gone on a bit too long. Oh well, maybe next week?



Changes IN 19W13B



Revamped trading UI Ringing bells now reveals all nearby mobs that can appear in raids - Fixed bugs



FIXED GROUNDS IN 19W13B



MC-121282 - Server icons erased on loading multiplayer menu MC-139017 - Rain goes through blocks when upgrading world from older versions MC-139273 - Destroying sugar cane from bottom doesn't destroy the sugar canes one at a time MC-139506 - Lanterns can be duplicated with pistons MC-139763 - Client logs warning "Ignoring chunk since it's not in the view range" while moving in world MC-141598 - Chunks won't load in LAN world if the host isn't nearby MC-142192 - Pistons can conduct redstone signal while retracting MC-145638 - Minecarts defy gravity MC-145687 - Banner patterns are inconsistently named MC-145696 - "Globe" shield is broken MC-145790 - Missing Translations: The "block.minecraft.banner.globe./colour/" banners are missing their translation MC-145813 - Chunks past a certain point (multiplayer cache?) aren't loading when the rendering distance for the client is less than server view distance. Korobi Client render distance is less than server view distance.



Changes in 19W13A



Accessibility button now available on the title screen. Accessibility and narration improvements. Raid tweaks. Bugfixes



RAIDS



Raids are now based on a pattern based on difficulty to determine the precise number of groups that will appear in the course of the raid: Easy - 3 Normal - 5 Hard -



If you or your fellow village mates brought more than one level of Bad Omen into the village during the raid, or when you trigger the raid, you'll experience an additional wave that is equivalent to the final base wave you would normally experience for your difficulty. For example, Bad Omen levels 2-5 would encounter 4 waves on easy. the fourth wave is same as the third.



BAD OMEN



Bad Omen 5 is now possible. Captains can only be killed once per day to obtain 1 Bad Omen. Bad Omens are brought into the village by every person who brings them in. Bad Omen 5 is the most powerful level. The higher levels of bad omen mean that there is a higher chance that your enemies will have enchanted weapons. Korobi



HERO OF THE VILLAGE:



You now have an effect known as Hero of the Village after successfully defending your village from an attack! This effect is similar to the Bad Omen level in the village that is being targeted. The effect lasts for 2 game days and offers amazing discounts on trades. The discount is contingent on the level of the effect. Villagers will also be grateful, so make sure to keep an eye out for them after you save them!